• DocumentCode
    2055221
  • Title

    Ambient Illumination Consistency Based on Hue Method in a Mixed-scene

  • Author

    Ronghua, Gao ; Huarui, Wu

  • Author_Institution
    Nat. Eng. Res. Center for Inf. Technol. in Agric., Beijing, China
  • Volume
    2
  • fYear
    2010
  • fDate
    14-15 Aug. 2010
  • Firstpage
    98
  • Lastpage
    101
  • Abstract
    Illumination makes an important role in realistic graphics rendering, especially in the mixed-scene rendering based on the geometric models and images. Adjusting illumination effect is a key step to achieve realistic scene when the images are inconsistent with the virtual environment. Therefore, complicated processing is required to generate the image with desired illumination condition. Using the technology of model rendering pipeline based on GPU, this paper presents a hue method to generate consistent ambient illumination between image and geometric models in a mixed-scene without specular and shadow. With this method, we can render the novel image under different ambient lights, and need not a lot of image data.
  • Keywords
    computational geometry; computer graphic equipment; coprocessors; lighting; rendering (computer graphics); GPU; ambient illumination consistency; geometric models; graphics rendering; hue method; mixed scene rendering; model rendering pipeline; virtual environment; Brightness; Geometry; Image color analysis; Lighting; Pipelines; Pixel; Rendering (computer graphics); ambient illumination; hue transition; mixed-scene;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Engineering (ICIE), 2010 WASE International Conference on
  • Conference_Location
    Beidaihe, Hebei
  • Print_ISBN
    978-1-4244-7506-3
  • Electronic_ISBN
    978-1-4244-7507-0
  • Type

    conf

  • DOI
    10.1109/ICIE.2010.119
  • Filename
    5571266