DocumentCode :
2055221
Title :
Ambient Illumination Consistency Based on Hue Method in a Mixed-scene
Author :
Ronghua, Gao ; Huarui, Wu
Author_Institution :
Nat. Eng. Res. Center for Inf. Technol. in Agric., Beijing, China
Volume :
2
fYear :
2010
fDate :
14-15 Aug. 2010
Firstpage :
98
Lastpage :
101
Abstract :
Illumination makes an important role in realistic graphics rendering, especially in the mixed-scene rendering based on the geometric models and images. Adjusting illumination effect is a key step to achieve realistic scene when the images are inconsistent with the virtual environment. Therefore, complicated processing is required to generate the image with desired illumination condition. Using the technology of model rendering pipeline based on GPU, this paper presents a hue method to generate consistent ambient illumination between image and geometric models in a mixed-scene without specular and shadow. With this method, we can render the novel image under different ambient lights, and need not a lot of image data.
Keywords :
computational geometry; computer graphic equipment; coprocessors; lighting; rendering (computer graphics); GPU; ambient illumination consistency; geometric models; graphics rendering; hue method; mixed scene rendering; model rendering pipeline; virtual environment; Brightness; Geometry; Image color analysis; Lighting; Pipelines; Pixel; Rendering (computer graphics); ambient illumination; hue transition; mixed-scene;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Engineering (ICIE), 2010 WASE International Conference on
Conference_Location :
Beidaihe, Hebei
Print_ISBN :
978-1-4244-7506-3
Electronic_ISBN :
978-1-4244-7507-0
Type :
conf
DOI :
10.1109/ICIE.2010.119
Filename :
5571266
Link To Document :
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