Title :
An Efficient GPU Implementation for Large Scale Individual-Based Simulation of Collective Behavior
Author :
Erra, Ugo ; Frola, Bernardino ; Scarano, Vittorio ; Couzin, Iain
Author_Institution :
Dipt. di Mat. e Inf., Univ. della Basilicata, Italy
Abstract :
In this work we describe a GPU implementation for an individual-based model for fish schooling. In this model each fish aligns its position and orientation with an appropriate average of its neighbors´ positions and orientations. This carries a very high computational cost in the so-called nearest neighbors search. By leveraging the GPU processing power and the new programming model called CUDA we implement an efficient framework which permits to simulate the collective motion of high-density individual groups. In particular we present as a case study a simulation of motion of millions of fishes. We describe our implementation and present extensive experiments which demonstrate the effectiveness of our GPU implementation.
Keywords :
C language; artificial life; computer graphics; digital simulation; search problems; CUDA programming model; GPU processing power; collective behavior; collective motion; computational cost; fish motion simulation; fish schooling; graphics processing unit; large scale individual-based simulation; nearest neighbor search; Biological system modeling; Birds; Computational modeling; Computational systems biology; Educational institutions; Graphics; Large-scale systems; Marine animals; Organisms; Sorting; gpu; individual-based model; large scale simulation;
Conference_Titel :
High Performance Computational Systems Biology, 2009. HIBI '09. International Workshop on
Conference_Location :
Trento
Print_ISBN :
978-0-7695-3809-9
DOI :
10.1109/HiBi.2009.11