• DocumentCode
    2055477
  • Title

    An Efficient GPU Implementation for Large Scale Individual-Based Simulation of Collective Behavior

  • Author

    Erra, Ugo ; Frola, Bernardino ; Scarano, Vittorio ; Couzin, Iain

  • Author_Institution
    Dipt. di Mat. e Inf., Univ. della Basilicata, Italy
  • fYear
    2009
  • fDate
    14-16 Oct. 2009
  • Firstpage
    51
  • Lastpage
    58
  • Abstract
    In this work we describe a GPU implementation for an individual-based model for fish schooling. In this model each fish aligns its position and orientation with an appropriate average of its neighbors´ positions and orientations. This carries a very high computational cost in the so-called nearest neighbors search. By leveraging the GPU processing power and the new programming model called CUDA we implement an efficient framework which permits to simulate the collective motion of high-density individual groups. In particular we present as a case study a simulation of motion of millions of fishes. We describe our implementation and present extensive experiments which demonstrate the effectiveness of our GPU implementation.
  • Keywords
    C language; artificial life; computer graphics; digital simulation; search problems; CUDA programming model; GPU processing power; collective behavior; collective motion; computational cost; fish motion simulation; fish schooling; graphics processing unit; large scale individual-based simulation; nearest neighbor search; Biological system modeling; Birds; Computational modeling; Computational systems biology; Educational institutions; Graphics; Large-scale systems; Marine animals; Organisms; Sorting; gpu; individual-based model; large scale simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computational Systems Biology, 2009. HIBI '09. International Workshop on
  • Conference_Location
    Trento
  • Print_ISBN
    978-0-7695-3809-9
  • Type

    conf

  • DOI
    10.1109/HiBi.2009.11
  • Filename
    5298705