DocumentCode :
2057528
Title :
Data Mining for Player Modeling in Videogames
Author :
Anagnostou, Kostas ; Maragoudakis, Manolis
Author_Institution :
Dept. of Inf., Ionian Univ., Corfu, Greece
fYear :
2009
fDate :
10-12 Sept. 2009
Firstpage :
30
Lastpage :
34
Abstract :
In this paper we propose a method of video game player modeling based on clustering of behavior data collected during game play. Based on the style of play, and game mechanics, we define two player types the action player and the tactical player. We then use the CURE clustering method to classify the game players according to their style of play. We demonstrate that the CURE algorithm can successfully assign the per-defined gamer type. The knowledge of the gamer type can then be used to adjust the game difficulty accordingly.
Keywords :
computer games; data mining; action player; data mining; per-defined gamer type; player modeling; tactical player; video games; Clustering methods; Communication systems; Data engineering; Data mining; Electronic mail; Games; Informatics; Marine vehicles; Switches; Weapons; Clustering methods; user modeling; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Informatics, 2009. PCI '09. 13th Panhellenic Conference on
Conference_Location :
Corfu
Print_ISBN :
978-0-7695-3788-7
Type :
conf
DOI :
10.1109/PCI.2009.28
Filename :
5298778
Link To Document :
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