DocumentCode
2057528
Title
Data Mining for Player Modeling in Videogames
Author
Anagnostou, Kostas ; Maragoudakis, Manolis
Author_Institution
Dept. of Inf., Ionian Univ., Corfu, Greece
fYear
2009
fDate
10-12 Sept. 2009
Firstpage
30
Lastpage
34
Abstract
In this paper we propose a method of video game player modeling based on clustering of behavior data collected during game play. Based on the style of play, and game mechanics, we define two player types the action player and the tactical player. We then use the CURE clustering method to classify the game players according to their style of play. We demonstrate that the CURE algorithm can successfully assign the per-defined gamer type. The knowledge of the gamer type can then be used to adjust the game difficulty accordingly.
Keywords
computer games; data mining; action player; data mining; per-defined gamer type; player modeling; tactical player; video games; Clustering methods; Communication systems; Data engineering; Data mining; Electronic mail; Games; Informatics; Marine vehicles; Switches; Weapons; Clustering methods; user modeling; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Informatics, 2009. PCI '09. 13th Panhellenic Conference on
Conference_Location
Corfu
Print_ISBN
978-0-7695-3788-7
Type
conf
DOI
10.1109/PCI.2009.28
Filename
5298778
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