DocumentCode :
2058193
Title :
Generation of quadrilateral meshes from triangular data with resulting smooth surface reconstruction
Author :
Volpin, O. ; Bercovier, M.
Author_Institution :
Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
fYear :
1998
fDate :
29-31 Jul 1998
Firstpage :
294
Lastpage :
299
Abstract :
A new method for surface reconstruction from an initial triangular mesh is introduced. The method transforms the mesh to a quadrilateral one and then builds a smooth surface on top of it. This approach is efficient for large collections of triangular patches, including difficult situations such as sharp junctions and n-patch vertices. During the reconstruction process, the number of mesh elements is considerably reduced. The possibility of parallel computation makes the method efficient in practice. The method is illustrated by building several free-form surfaces from a triangular mesh
Keywords :
computational geometry; mesh generation; parallel algorithms; surface reconstruction; Bezier surface; free-form surfaces; linear programming; n-patch vertices; parallel computation; quadrilateral mesh generation; sharp junctions; smooth surface reconstruction; thin plate energy; triangular data; triangular mesh; triangular patches; Assembly; Clouds; Computer science; Concurrent computing; Density estimation robust algorithm; Linear programming; Mesh generation; Surface emitting lasers; Surface reconstruction; Tensile stress;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 1998. Proceedings. 1998 IEEE Conference on
Conference_Location :
London
ISSN :
1093-9547
Print_ISBN :
0-8186-8509-3
Type :
conf
DOI :
10.1109/IV.1998.694235
Filename :
694235
Link To Document :
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