• DocumentCode
    2058655
  • Title

    Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction

  • Author

    Beskow, Paul B. ; Erikstad, Geir A. ; Halvorsen, Pal ; Griwodz, Carsten

  • Author_Institution
    Simula Res. Lab., Oslo, Norway
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Massively multi-player online games (MMOGs) have stringent latency requirements and must support large numbers of concurrent players. To handle these conflicting requirements, it is common to divide the virtual environment into virtual regions, and spawn multiple instances of isolated game areas (known as dungeons or instances) to serve multiple distinct groups of players. As MMOGs attract players from all around the world, it is plausible to disperse these regions and instances on georgraphically distributed servers. Core selection algorithms can then be applied to locate an optimal server for placing a region or instance, based on player latencies. Functionality for migrating objects supports this objective, with a distributed name server ensuring that references to the moved objects are efficiently maintained. As a result, we anticipate a decrease in aggregate latency for the affected players. With Ginnungagap we present the implementation and evaluation of a middleware that combines these ideas and present its feasibility.
  • Keywords
    computer games; middleware; network servers; Ginnungagap evaluation; core selection; geographically distributed servers; latency reduction; massively multiplayer online games; middleware; partial game state migration; virtual environment; Added delay; Aggregates; Informatics; Laboratories; Middleware; Network servers; Propagation delay; Virtual environment; Virtual machining; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446220
  • Filename
    5446220