DocumentCode
2058684
Title
Bandwidth-aware Peer-to-Peer 3D streaming
Author
Chien, Chien-Hao ; Hu, Shun-Yun ; Jiang, Jehn-Ruey
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Jhongli, Taiwan
fYear
2009
fDate
23-24 Nov. 2009
Firstpage
1
Lastpage
6
Abstract
Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. However, the generally limited client upload bandwidth requires maximal bandwidth utilization for effective streaming. This paper proposes Bandwidth-Aware Peer Selection (BAPS), a peer selection strategy that improves the bandwidth utilization for 3D streaming. BAPS avoids request contention and peer overloading as object and user densities increase, thus improving both bandwidth utilization and system scalability. We compare BAPS with strategies that select from only peers within the area of interest (AOI) as data sources and do not consider bandwidth capacity. Our evaluation shows that BAPS achieves better performance in general, and maintains a stable minimal quality of service (QoS) for streaming, which is important for commercial applications.
Keywords
peer-to-peer computing; quality of service; virtual reality; bandwidth-aware peer selection; peer-to-peer 3D streaming; quality of service; virtual environment; Bandwidth; Computer architecture; Layout; Network servers; Peer to peer computing; Quality of service; Scalability; Second Life; Streaming media; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location
Paris
Print_ISBN
978-1-4244-5603-1
Electronic_ISBN
978-1-4244-5604-8
Type
conf
DOI
10.1109/NETGAMES.2009.5446221
Filename
5446221
Link To Document