• DocumentCode
    2058684
  • Title

    Bandwidth-aware Peer-to-Peer 3D streaming

  • Author

    Chien, Chien-Hao ; Hu, Shun-Yun ; Jiang, Jehn-Ruey

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Jhongli, Taiwan
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. However, the generally limited client upload bandwidth requires maximal bandwidth utilization for effective streaming. This paper proposes Bandwidth-Aware Peer Selection (BAPS), a peer selection strategy that improves the bandwidth utilization for 3D streaming. BAPS avoids request contention and peer overloading as object and user densities increase, thus improving both bandwidth utilization and system scalability. We compare BAPS with strategies that select from only peers within the area of interest (AOI) as data sources and do not consider bandwidth capacity. Our evaluation shows that BAPS achieves better performance in general, and maintains a stable minimal quality of service (QoS) for streaming, which is important for commercial applications.
  • Keywords
    peer-to-peer computing; quality of service; virtual reality; bandwidth-aware peer selection; peer-to-peer 3D streaming; quality of service; virtual environment; Bandwidth; Computer architecture; Layout; Network servers; Peer to peer computing; Quality of service; Scalability; Second Life; Streaming media; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446221
  • Filename
    5446221