Title :
Capturing and storing profile information for gamers playing multiplayer online games
Author :
Hildebrandt, Tomas ; Bergstrasser, Sonja ; Rensing, Christoph ; Steinmetz, Ralf
Author_Institution :
Multimedia Commun. Lab. - KOM, Tech. Univ. Darmstadt, Darmstadt, Germany
Abstract :
This paper presents methods for capturing and storing gaming related context information into online gamer created profiles. Captured information may not be manipulated while being processed and stored within user created profiles and therefore is reliable. We propose a concept of client side capturing of profile information within the working environment of a gamer playing online games and a profile server storing generic community-extendable gaming profile data models that can be individualized. This addresses the creative power of gaming communities and faces the challenge to define machine processable data structures that can be updated with context information. A gamer created profile, enriched with detailed usage and reliable context information, improves the expressiveness and keeps it more up-to-date.
Keywords :
computer games; data handling; user interfaces; client side capturing concept; context information; gamer profile information; machine processable data structures; multiplayer online games; profile information capture; profile information storage; profile server; Aggregates; Collaborative tools; Context awareness; Data models; Data structures; Information analysis; Multimedia communication; Operating systems; Social network services; Telecommunication network reliability; Community; Context; Gaming Profiles; Networked Gaming; Online Game; Profile Information Capturing;
Conference_Titel :
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location :
Paris
Print_ISBN :
978-1-4244-5603-1
Electronic_ISBN :
978-1-4244-5604-8
DOI :
10.1109/NETGAMES.2009.5446222