DocumentCode :
2058962
Title :
PlayerRating: A reputation system for multiplayer online games
Author :
Kaiser, Edward ; Feng, Wu-Chang
Author_Institution :
Dept. of Comput. Sci., Portland State Univ., Portland, OR, USA
fYear :
2009
fDate :
23-24 Nov. 2009
Firstpage :
1
Lastpage :
6
Abstract :
In multiplayer online games, players interact with each other using aliases which unfortunately enable antisocial behavior. Vague rules and limited policing mean that only the very worst offenders are ever disciplined. This paper presents PlayerRating, a distributed reputation system specifically designed for online games. It leverages the prior experiences of a player´s peers to determine the reputability of all other peers, allowing well-behaved players to safely congregate and avoid interaction with antisocial peers. The system has been implemented as an interface add-on for the game World of Warcraft and is evaluated theoretically and experimentally.
Keywords :
computer games; distributed algorithms; PlayerRating system; World of Warcraft game; antisocial behavior; distributed reputation system; interface add-on; multiplayer online games; Avatars; Computer science; Feedback; Game theory; Recommender systems; Search engines; Social network services; Online Games; Player Ratings; Reputation Systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location :
Paris
Print_ISBN :
978-1-4244-5603-1
Electronic_ISBN :
978-1-4244-5604-8
Type :
conf
DOI :
10.1109/NETGAMES.2009.5446231
Filename :
5446231
Link To Document :
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