DocumentCode
2059029
Title
Hack, Slash, and Chat: A study of players´ behavior and communication in MMORPGs
Author
Suznjevic, Mirko ; Dobrijevic, Ognjen ; Matijasevic, Maja
Author_Institution
FER, Univ. of Zagreb, Zagreb, Croatia
fYear
2009
fDate
23-24 Nov. 2009
Firstpage
1
Lastpage
6
Abstract
This paper presents an analysis of player behavior in a Massively Multiplayer Online Role-Playing Game (MMORPG). We examine player behavior in terms of when, how much, and what they do in the virtual world. Player behavior is described through previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player (PvP) Combat) with addition of a new category for text and voice communication within a session. We conduct a player survey and perform measurements on the client side for a group of 104 players of a popular MMORPG - World of Warcraft (WoW), and discover that there are significant patterns in player behavior. Additionally we examine the importance of both voice and textual (chat) communication in MMORPGs, and note that communication makes a significant portion of average player´s playtime and that voice communication is used by a large portion of players. We believe that the results of this study may be used for improving the existing and design of new MMORPGs (e.g., building better load balancing algorithms, addition of content that is more interesting for players) with more emphasis on both old and new communication aspects of the game (e.g., inbuilt voice clients, new ways of connecting the players). This work also serves as a starting point for better insight into networking requirements for such applications, which may be useful for service and network providers.
Keywords
behavioural sciences computing; computer games; resource allocation; virtual reality; voice communication; World of Warcraft; load balancing algorithms; massively multiplayer online role playing game; networking requirements; players behavior; text communication; virtual world; voice communication; Algorithm design and analysis; Buildings; Computer hacking; Current measurement; Joining processes; Load management; Monitoring; Performance evaluation; Time measurement; Virtual environment; MMORPG; Session Characterization;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location
Paris
Print_ISBN
978-1-4244-5603-1
Electronic_ISBN
978-1-4244-5604-8
Type
conf
DOI
10.1109/NETGAMES.2009.5446235
Filename
5446235
Link To Document