DocumentCode :
2059979
Title :
An object-oriented approach to model scenes of buildings
Author :
Matthey, Thierry ; Bieri, Hanspeter
Author_Institution :
Inst. of Comput. Sci. & Appl. Math., Bern Univ., Switzerland
fYear :
1998
fDate :
22-26 Jun 1998
Firstpage :
14
Lastpage :
22
Abstract :
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented graphics framework. Scenes of buildings are conventionally modelled by a set of primitives and some aggregates. The present approach, however uses highly abstract objects which represent certain parts of real buildings. These objects form together a high-level hierarchical construction set and are responsible for providing decompositions into primitives where necessary. Dependencies and side effects are handled by the abstract objects themselves. First results show that the new approach leads to simple and flexible representations without losing the broadness necessary to describe real buildings. However, as its main application domain is urban planning, it does not attempt complete photorealism
Keywords :
civil engineering computing; computational geometry; object-oriented methods; realistic images; rendering (computer graphics); town and country planning; abstract objects; buildings; component-oriented graphics; computer graphics; geometry; modelling; object-oriented approach; photorealism; rendering; urban planning; Computational geometry; Computer graphics; Computer science; Electrical capacitance tomography; Layout; Mathematics; Object oriented modeling; Rendering (computer graphics); Solid modeling; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1998. Proceedings
Conference_Location :
Hannover
Print_ISBN :
0-8186-8445-3
Type :
conf
DOI :
10.1109/CGI.1998.694245
Filename :
694245
Link To Document :
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