• DocumentCode
    2062446
  • Title

    Performance comparison of various cache systems for texture mapping

  • Author

    Choi, C.J. ; Park, G.H. ; Lee, J.H. ; Park, W.C. ; Han, T.D.

  • Author_Institution
    Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
  • Volume
    1
  • fYear
    2000
  • fDate
    14-17 May 2000
  • Firstpage
    374
  • Abstract
    Texture mapping is commonly used to make images realistic in most current graphics systems. Texture mapping, however, requires high memory bandwidth and low memory latency to obtain good performance. Recently, a few studies have been carried out to use a cache memory system in texture mapping in older to overcome these problems and those studies show that the cache is useful for texture mapping. Miss distribution of texture cache is analyzed and we find out that quite a few conflict misses occurred by period. Considering this fact, cache systems such as Victim, Half and Half and Cooperative cache which are known to be effective to reduce conflict misses, are evaluated and compared to each other. Performance evaluation is carried out through trace-driven simulation using the DineroIII, and the results reveal that victim cache also has cost-performance effectiveness in texture mapping.
  • Keywords
    cache storage; image texture; memory architecture; realistic images; Cooperative cache; DineroIII; Half and Half; Victim; cache memory system; cache systems; conflict misses; cost-performance effectiveness; graphics systems; memory bandwidth; memory latency; miss distribution; performance comparison; performance evaluation; realistic images; texture cache; texture mapping; trace-driven simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing in the Asia-Pacific Region, 2000. Proceedings. The Fourth International Conference/Exhibition on
  • Conference_Location
    Beijing, China
  • Print_ISBN
    0-7695-0589-2
  • Type

    conf

  • DOI
    10.1109/HPC.2000.846581
  • Filename
    846581