DocumentCode
2062446
Title
Performance comparison of various cache systems for texture mapping
Author
Choi, C.J. ; Park, G.H. ; Lee, J.H. ; Park, W.C. ; Han, T.D.
Author_Institution
Dept. of Comput. Sci., Yonsei Univ., Seoul, South Korea
Volume
1
fYear
2000
fDate
14-17 May 2000
Firstpage
374
Abstract
Texture mapping is commonly used to make images realistic in most current graphics systems. Texture mapping, however, requires high memory bandwidth and low memory latency to obtain good performance. Recently, a few studies have been carried out to use a cache memory system in texture mapping in older to overcome these problems and those studies show that the cache is useful for texture mapping. Miss distribution of texture cache is analyzed and we find out that quite a few conflict misses occurred by period. Considering this fact, cache systems such as Victim, Half and Half and Cooperative cache which are known to be effective to reduce conflict misses, are evaluated and compared to each other. Performance evaluation is carried out through trace-driven simulation using the DineroIII, and the results reveal that victim cache also has cost-performance effectiveness in texture mapping.
Keywords
cache storage; image texture; memory architecture; realistic images; Cooperative cache; DineroIII; Half and Half; Victim; cache memory system; cache systems; conflict misses; cost-performance effectiveness; graphics systems; memory bandwidth; memory latency; miss distribution; performance comparison; performance evaluation; realistic images; texture cache; texture mapping; trace-driven simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
High Performance Computing in the Asia-Pacific Region, 2000. Proceedings. The Fourth International Conference/Exhibition on
Conference_Location
Beijing, China
Print_ISBN
0-7695-0589-2
Type
conf
DOI
10.1109/HPC.2000.846581
Filename
846581
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