DocumentCode :
2063261
Title :
Video architecture and real-time lighting technology for tangible teleconference
Author :
Ryu, Sae Woon ; Lee, Sang Hwa ; Park, Jong Il
Author_Institution :
Dept. of Electr. & Comput. Eng., Hanyang Univ., Hanyang
fYear :
2008
fDate :
14-16 April 2008
Firstpage :
1
Lastpage :
4
Abstract :
This paper proposes a video architecture and real-time lighting technology for tangible teleconference. The tangible teleconference is to homogenize virtually the lighting environments of remote users in the video conference. To realize the tangible teleconference, the paper proposes a video architecture which consists of color texture, specular reflection component, and lighting environment map of each user. The environment map is obtained by sampling the lighting sources on mirror ball image. And the proposed video architecture is implemented by GPU-based programming, and is optimized at GPU hardware for realtime operation. According to the simulations, the proposed video architecture and GPU-based rendering relight objects in real-time. The objects are rendered by the specular reflections and homogeneous environments of users. The proposed system enables the users to immerse video conference just as they are in the same environment.
Keywords :
computer graphics; real-time systems; teleconferencing; virtual reality; GPU-based programming; GPU-based rendering; realtime lighting technology; tangible teleconference; video architecture; Computer architecture; Image sampling; Mirrors; Optical reflection; Probes; Reflectivity; Rendering (computer graphics); Teleconferencing; Videoconference; Virtual reality; GPU; Image-Based Lighting; Specular Reflection; Tangible Teleconference;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics, 2008. ISCE 2008. IEEE International Symposium on
Conference_Location :
Vilamoura
Print_ISBN :
978-1-4244-2422-1
Electronic_ISBN :
978-1-4244-2422-1
Type :
conf
DOI :
10.1109/ISCE.2008.4559509
Filename :
4559509
Link To Document :
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