• DocumentCode
    2064278
  • Title

    Virtual humans in CyberDance

  • Author

    Carion, Stéphane ; Sannier, Gaël ; Thalmann, Nadia Magnenat

  • Author_Institution
    MIRALab., Geneva Univ., Switzerland
  • fYear
    1998
  • fDate
    22-26 Jun 1998
  • Firstpage
    142
  • Lastpage
    153
  • Abstract
    This paper presents an account of a Cyberdance performance involving both real and virtual dancers. Preparing for this performance required the integration of a number of virtual human modules into a single system framework capable of handling all aspects of the show. We describe the modules that deal with creation, modeling and texturing the virtual humans, as well as those that manage the animation of bodies within real-time applications, and control several bodies simultaneously, as choreographed. Real-time hand deformation and facial animation modules increase the realism of the virtual dancers. Two techniques are described for improving the quality of the rendering in the virtual component of the scenario. We describe the VR devices for merging the interactive dancers into the virtual environment. In conclusion, we report on experiences during the actual presentation of the show and suggest topics for future research into improvements of various parts of our system
  • Keywords
    computer animation; humanities; rendering (computer graphics); virtual reality; CyberDance performance; facial animation modules; real-time applications; real-time hand deformation; virtual human modules; Cloning; Electronic mail; Facial animation; Humans; Image generation; Merging; Planets; Solar system; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1998. Proceedings
  • Conference_Location
    Hannover
  • Print_ISBN
    0-8186-8445-3
  • Type

    conf

  • DOI
    10.1109/CGI.1998.694262
  • Filename
    694262