DocumentCode
2064278
Title
Virtual humans in CyberDance
Author
Carion, Stéphane ; Sannier, Gaël ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab., Geneva Univ., Switzerland
fYear
1998
fDate
22-26 Jun 1998
Firstpage
142
Lastpage
153
Abstract
This paper presents an account of a Cyberdance performance involving both real and virtual dancers. Preparing for this performance required the integration of a number of virtual human modules into a single system framework capable of handling all aspects of the show. We describe the modules that deal with creation, modeling and texturing the virtual humans, as well as those that manage the animation of bodies within real-time applications, and control several bodies simultaneously, as choreographed. Real-time hand deformation and facial animation modules increase the realism of the virtual dancers. Two techniques are described for improving the quality of the rendering in the virtual component of the scenario. We describe the VR devices for merging the interactive dancers into the virtual environment. In conclusion, we report on experiences during the actual presentation of the show and suggest topics for future research into improvements of various parts of our system
Keywords
computer animation; humanities; rendering (computer graphics); virtual reality; CyberDance performance; facial animation modules; real-time applications; real-time hand deformation; virtual human modules; Cloning; Electronic mail; Facial animation; Humans; Image generation; Merging; Planets; Solar system; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1998. Proceedings
Conference_Location
Hannover
Print_ISBN
0-8186-8445-3
Type
conf
DOI
10.1109/CGI.1998.694262
Filename
694262
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