DocumentCode
2064501
Title
TeamMATE: computer game environment for collaborative and social interaction
Author
Thomas, Daniel I. ; Vlacic, Ljubo
Author_Institution
Technol. One Ltd., Toowong, Qld., Australia
fYear
2005
fDate
12-15 June 2005
Firstpage
60
Lastpage
65
Abstract
In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.
Keywords
computer games; groupware; interactive systems; software agents; TeamMATE; autonomous agents; collaborative agents; collaborative interaction; communication protocol; effector; electronic boardroom; interactive computer game; physical layer; sensor; social interaction; Autonomous agents; Biology computing; Collaboration; Collaborative work; Games; Humans; Physical layer; Sensor phenomena and characterization; Testing; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Robotics and its Social Impacts, 2005. IEEE Workshop on
Print_ISBN
0-7803-8947-6
Type
conf
DOI
10.1109/ARSO.2005.1511620
Filename
1511620
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