DocumentCode :
2065082
Title :
Virtual 3D sculpturing with a parametric hand surface
Author :
Wong, Janis P Y ; Lau, Rynson W.H. ; Ma, Lizhuang
Author_Institution :
Dept. of Comput., Hong Kong Polytech. Univ., Hong Kong
fYear :
1998
fDate :
22-26 Jun 1998
Firstpage :
178
Lastpage :
186
Abstract :
Many techniques have been developed for 3D object deformation. These techniques have been widely used in most CAD/CAM systems. Intuitive while efficient methods for interactive 3D object deformation in a VR environment, however, are rare. One of our current research projects is to develop such a technique based on the use of a sensor glove. The idea is to create a hand surface interpolating through all the data points of the sensor glove. Through mapping the vertices of an object model to the hand surface, the object model may be deformed simply by changing the hand gesture. An initial method for implementing this idea was presented in our recent paper. In this paper, we discuss some of the limitations of the earlier method and present a refined method that overcomes most of the limitations. The resulting method is both efficient and intuitive as demonstrated by the results of our experiments
Keywords :
data gloves; splines (mathematics); virtual reality; VR environment; hand gesture; interactive 3D object deformation; parametric hand surface; sensor glove; virtual 3D sculpturing; CADCAM; Computer aided manufacturing; Computer graphics; Computer science; Deformable models; Laboratories; Lattices; Layout; Tensile stress; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1998. Proceedings
Conference_Location :
Hannover
Print_ISBN :
0-8186-8445-3
Type :
conf
DOI :
10.1109/CGI.1998.694265
Filename :
694265
Link To Document :
بازگشت