DocumentCode :
2065167
Title :
Development of a multiuser and multimedia game engine based on TCP/IP
Author :
Park, Jaeyong ; Park, Changhyeon
Author_Institution :
Dept. of Comput. Eng., Yeungnam Univ., South Korea
Volume :
1
fYear :
1997
fDate :
20-22 Aug 1997
Firstpage :
101
Abstract :
According to the progress of high-speed network and multimedia technologies, related new experimental software is being researched and developed. Multiuser games are a kind of network-based software. The authors describe the implementation of a multiuser and multimedia game engine which enables several users to play the same game simultaneously under a multimedia environment. The implemented game engine provides a script language which can be used to describe the game scenario and facilitates the development of a new game. It also supports the separation of multimedia data necessary for clients from the server, which can reduce the network load and maintain the multimedia data effectively
Keywords :
client-server systems; computer games; groupware; multimedia computing; transport protocols; TCP/IP; clients; game scenario; high-speed network technology; multimedia data; multimedia game engine; multiuser game engine; network load; network-based software; script language; server; Computer graphics; Computer languages; Computer networks; Engines; Hardware; Linear predictive coding; Network servers; Personal communication networks; Programming profession; TCPIP;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications, Computers and Signal Processing, 1997. 10 Years PACRIM 1987-1997 - Networking the Pacific Rim. 1997 IEEE Pacific Rim Conference on
Conference_Location :
Victoria, BC
Print_ISBN :
0-7803-3905-3
Type :
conf
DOI :
10.1109/PACRIM.1997.619911
Filename :
619911
Link To Document :
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