• DocumentCode
    2068444
  • Title

    Object and ray coherence in the optimization of the ray tracing algorithm

  • Author

    González, P. ; Gisbert, F.

  • Author_Institution
    Dept. Inf., Univ. Castilla-La Mancha, Albacete, Spain
  • fYear
    1998
  • fDate
    22-26 Jun 1998
  • Firstpage
    264
  • Lastpage
    267
  • Abstract
    The authors´ proposal for ray tracing optimization is based on the combined use of object and ray coherence when tracing beams in scenes subdivided by octrees. With this algorithm they take advantage of the benefits of space subdivision structures (octrees), facilitating that a ray only has to calculate its intersection with a reduced number of objects (those located in the node to which the ray has arrived). On the other hand, the simultaneous tracing of rays integrated in a beam reduces the necessary time to obtain the final image
  • Keywords
    computer graphics; octrees; optimisation; ray tracing; beam tracing; intersection; object coherence; octrees; ray coherence; ray tracing algorithm optimization; scenes; space subdivision structures; Acceleration; Bibliographies; Computational efficiency; Image generation; Large scale integration; Layout; Proposals; Ray tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1998. Proceedings
  • Conference_Location
    Hannover
  • Print_ISBN
    0-8186-8445-3
  • Type

    conf

  • DOI
    10.1109/CGI.1998.694276
  • Filename
    694276