DocumentCode :
2068771
Title :
Game based learning vs. gamification from the higher education students´ perspective
Author :
Jayasinghe, Upul ; Dharmaratne, Anuja
Author_Institution :
Sch. of Comput., Univ. of Colombo, Colombo, Sri Lanka
fYear :
2013
fDate :
26-29 Aug. 2013
Firstpage :
683
Lastpage :
688
Abstract :
The term Edutainment, has been fabricated by combing the two words “Education” and “Entertainment”, and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called “Edutainment” there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students´ perspective.
Keywords :
computer aided instruction; computer games; computer science education; entertainment; further education; teaching; computer science student perspective; educational entertainment; edutainment; entertainment-education; game-based learning; gamification; higher education student perspective; teacher centered learning concept; Algorithm design and analysis; Computer science; Educational institutions; Games; Materials; Sorting; Edutainment; GBL; Game Based Learning; Gamification; Sorting Algorithms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Teaching, Assessment and Learning for Engineering (TALE), 2013 IEEE International Conference on
Conference_Location :
Bali
Type :
conf
DOI :
10.1109/TALE.2013.6654524
Filename :
6654524
Link To Document :
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