DocumentCode
2068801
Title
Game-based learning app based on Google PlayN
Author
Uddin, Nezam ; Gaspar, E.
Author_Institution
Dept. of Comput. & Inf. Syst., Univ. of Melbourne, Melbourne, VIC, Australia
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
695
Lastpage
698
Abstract
In recent years, the internet, smart phones and games have become detachable elements of our lives. Easy access to the internet through portable devices - is now playing a crucial part in making young people addicted to downloadable applications and games. Hence, this attraction to gaming can be utilized by introducing the game based learning modules. Using emerging technology, this paper introduces an eLearning game: SpringCar - available in HTML5 and Java. By utilizing MUGLE, a platform to develop eLearning games we have demonstrated the benefits of applying Google PlayN technology of developing game-based application, which can be used as game-based learning tool.
Keywords
computer aided instruction; computer games; Google PlayN technology; HTML5; Java; MUGLE; SpringCar; eLearning game; game-based application; game-based learning app; game-based learning tool; Education; Games; Google; Java; Mobile communication; Smart phones; Springs; Android; Design pattern; GWT; Google PlayN; Hooke´s Law; Java; MUGLE; MVP; SPI; eLearning;
fLanguage
English
Publisher
ieee
Conference_Titel
Teaching, Assessment and Learning for Engineering (TALE), 2013 IEEE International Conference on
Conference_Location
Bali
Type
conf
DOI
10.1109/TALE.2013.6654526
Filename
6654526
Link To Document