DocumentCode :
2068801
Title :
Game-based learning app based on Google PlayN
Author :
Uddin, Nezam ; Gaspar, E.
Author_Institution :
Dept. of Comput. & Inf. Syst., Univ. of Melbourne, Melbourne, VIC, Australia
fYear :
2013
fDate :
26-29 Aug. 2013
Firstpage :
695
Lastpage :
698
Abstract :
In recent years, the internet, smart phones and games have become detachable elements of our lives. Easy access to the internet through portable devices - is now playing a crucial part in making young people addicted to downloadable applications and games. Hence, this attraction to gaming can be utilized by introducing the game based learning modules. Using emerging technology, this paper introduces an eLearning game: SpringCar - available in HTML5 and Java. By utilizing MUGLE, a platform to develop eLearning games we have demonstrated the benefits of applying Google PlayN technology of developing game-based application, which can be used as game-based learning tool.
Keywords :
computer aided instruction; computer games; Google PlayN technology; HTML5; Java; MUGLE; SpringCar; eLearning game; game-based application; game-based learning app; game-based learning tool; Education; Games; Google; Java; Mobile communication; Smart phones; Springs; Android; Design pattern; GWT; Google PlayN; Hooke´s Law; Java; MUGLE; MVP; SPI; eLearning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Teaching, Assessment and Learning for Engineering (TALE), 2013 IEEE International Conference on
Conference_Location :
Bali
Type :
conf
DOI :
10.1109/TALE.2013.6654526
Filename :
6654526
Link To Document :
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