• DocumentCode
    2068801
  • Title

    Game-based learning app based on Google PlayN

  • Author

    Uddin, Nezam ; Gaspar, E.

  • Author_Institution
    Dept. of Comput. & Inf. Syst., Univ. of Melbourne, Melbourne, VIC, Australia
  • fYear
    2013
  • fDate
    26-29 Aug. 2013
  • Firstpage
    695
  • Lastpage
    698
  • Abstract
    In recent years, the internet, smart phones and games have become detachable elements of our lives. Easy access to the internet through portable devices - is now playing a crucial part in making young people addicted to downloadable applications and games. Hence, this attraction to gaming can be utilized by introducing the game based learning modules. Using emerging technology, this paper introduces an eLearning game: SpringCar - available in HTML5 and Java. By utilizing MUGLE, a platform to develop eLearning games we have demonstrated the benefits of applying Google PlayN technology of developing game-based application, which can be used as game-based learning tool.
  • Keywords
    computer aided instruction; computer games; Google PlayN technology; HTML5; Java; MUGLE; SpringCar; eLearning game; game-based application; game-based learning app; game-based learning tool; Education; Games; Google; Java; Mobile communication; Smart phones; Springs; Android; Design pattern; GWT; Google PlayN; Hooke´s Law; Java; MUGLE; MVP; SPI; eLearning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Teaching, Assessment and Learning for Engineering (TALE), 2013 IEEE International Conference on
  • Conference_Location
    Bali
  • Type

    conf

  • DOI
    10.1109/TALE.2013.6654526
  • Filename
    6654526