DocumentCode
2069123
Title
The analysis and reconstruction of repetitive textures
Author
Handley, Chris
Author_Institution
Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
fYear
1998
fDate
22-26 Jun 1998
Firstpage
273
Lastpage
276
Abstract
Many interesting textures, whether natural, such as reptile skin, or synthetic, such as knitting, are made up of repeating elements. For these textures it can be shown that a suitably painted parallelogram tile can recreate the original image. This tile can be characterised by the vectors that define adjacent sides. Several methods have been proposed to extract these vectors. The paper examines and extends these and introduces new ones. These methods have been applied to a wide variety of images, and interesting and novel ways of modifying the synthesis process to introduce local deformations are explored
Keywords
image reconstruction; image texture; matrix algebra; natural scenes; adjacent sides; images; local deformations; natural texture; painted parallelogram tile; repeating element; repetitive texture analysis; repetitive texture reconstruction; synthetic texture; vector; Collision mitigation; Computer science; Image reconstruction; Image sampling; Paints; Pixel; Rendering (computer graphics); Skin; Surface texture; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1998. Proceedings
Conference_Location
Hannover
Print_ISBN
0-8186-8445-3
Type
conf
DOI
10.1109/CGI.1998.694278
Filename
694278
Link To Document