DocumentCode
2070265
Title
Digging into the fundamentals of extreme programming building the theoretical base for agile methods
Author
Kähkönen, Tuomo ; Abrahamsson, Pekka
Author_Institution
Nokia Res. Center, Espoo, Finland
fYear
2003
fDate
1-6 Sept. 2003
Firstpage
273
Lastpage
280
Abstract
Extreme programming (XP) is an accepted and widely used agile software development method with active user communities worldwide. There exists a great deal of anecdotal evidence to support the use of XP in different situations. While some empirical evidence regarding the use of a certain composite of XP practices exist, no scientifically grounded theory exists. Based on the notion that software engineering is knowledge-intensive work, we show that generic knowledge management theories can be used to explain how XP practices improve an organization´s agility. Tuomi´s [I. Tuomi, (!999)] model for knowledge creation is used to explain the different practices of XP. This gives a new perspective to agile processes and enables others to express agile practices in a more generic way. It is shown that agility is a result of a more effective knowledge creation process involving both the customer and development team. Based on this, practical implications and future research needs are identified.
Keywords
knowledge acquisition; software engineering; agile software development method; extreme programming; knowledge management theory; software engineering; Knowledge acquisition; Software engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Euromicro Conference, 2003. Proceedings. 29th
ISSN
1089-6503
Print_ISBN
0-7695-1996-2
Type
conf
DOI
10.1109/EURMIC.2003.1231601
Filename
1231601
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