DocumentCode
2071351
Title
Filling holes in complex surfaces using volumetric diffusion
Author
Davis, James ; Marschner, Stephen R. ; Garr, Matt ; Levoy, Marc
Author_Institution
Dept. of Comput. Sci., Stanford Univ., CA, USA
fYear
2002
fDate
19-21 June 2002
Firstpage
428
Lastpage
441
Abstract
We address the problem of building watertight 3D models from surfaces that contain holes - for example, sets of range scans that observe most but not all of a surface. We specifically address situations in which the holes are too geometrically and topologically complex to fill using triangulation algorithms. Our solution begins by constructing a signed distance function, the zero set of which defines the surface. Initially, this function is defined only in the vicinity of observed surfaces. We then apply a diffusion process to extend this function through the volume until its zero set bridges whatever holes may be present. If additional information is available, such as known-empty regions of space inferred from the lines of sight to a 3D scanner, it can be incorporated into the diffusion process. Our algorithm is simple to implement, is guaranteed to produce manifold non-interpenetrating surfaces, and is efficient to run on large datasets because computation is limited to areas near holes.
Keywords
data visualisation; virtual reality; complex surfaces; diffusion process; known-empty regions; large datasets; signed distance function; triangulation algorithms; volumetric diffusion; watertight 3D models; zero set; Computer science; Diffusion processes; Filling; Geometry; Hair; Laser noise; Reflectivity; Shape measurement; Surface reconstruction; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing Visualization and Transmission, 2002. Proceedings. First International Symposium on
Conference_Location
Padova, Italy
Print_ISBN
0-7695-1521-4
Type
conf
DOI
10.1109/TDPVT.2002.1024098
Filename
1024098
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