DocumentCode
2072154
Title
Coding with ASCII: compact, yet text-based 3D content
Author
Isenburg, Martin ; Snoeyink, J.
Author_Institution
North Carolina Univ., Chapel Hill, NC, USA
fYear
2002
fDate
2002
Firstpage
609
Lastpage
616
Abstract
Because of the convenience of a text-based format 3D content is often published in the form of a gzipped file that contains an ASCII description of the scene graph. While compressed image, audio, and video data is kept in separate binary files, polygon meshes and interpolators are usually included uncompressed into the ASCII description, as there is no widely-accepted standard for such data. We show how to use compressed polygon meshes and compressed interpolators within a purely text-based format. Our scheme codes these data-heavy nodes as ASCII strings that compress well with standard gzip compression. Specifically we demonstrate the efficiency of this technique on a sparse scene composed of many small polygon meshes. While typical for 3D content on the Web, such scenes tend to be more difficult to compress.
Keywords
data compression; image texture; virtual reality languages; ASCII strings; compressed interpolators; compressed polygon meshes; data-heavy nodes; gzipped file; purely text-based format; scene graph; text-based 3D content; Code standards; Humans; Image coding; Layout; Lifting equipment; Software packages; Transform coding; Video compression; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing Visualization and Transmission, 2002. Proceedings. First International Symposium on
Print_ISBN
0-7695-1521-4
Type
conf
DOI
10.1109/TDPVT.2002.1024125
Filename
1024125
Link To Document