DocumentCode
2072177
Title
Handling Occlusions in Real-time Augmented Reality : Dealing with Movable Real and Virtual Objects
Author
Fortin, Pierre-Alexandre ; Hébert, Patrick
Author_Institution
Laval University, Quebec, Canada
fYear
2006
fDate
07-09 June 2006
Firstpage
54
Lastpage
54
Abstract
Realistic rendering in real-time augmented reality applications leads one to consider physical interactions between real and virtual worlds. One of these interactions is mutual occlusions in the rendered viewpoint. This paper presents two approaches for handling occlusions when the real objects can be displaced or deformed. The first approach is model-based. It is suited for a static viewpoint and relies only on a tracked bounding volume model within which the object’s silhouette is carved. The second approach is depthbased and makes it possible to change the viewpoint by exploiting a handheld stereo camera. Both approaches are devised to minimize the effect of real object tracking errors in the rendered viewpoint.
Keywords
Application software; Augmented reality; Cameras; Computer vision; Image segmentation; Laboratories; Layout; Real time systems; Stereo vision; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Robot Vision, 2006. The 3rd Canadian Conference on
Print_ISBN
0-7695-2542-3
Type
conf
DOI
10.1109/CRV.2006.38
Filename
1640409
Link To Document