DocumentCode
2072206
Title
Generating autonomous time-varying virtual cities
Author
Honda, Masanobu ; Mizuno, Kazunori ; Fukui, Yukio ; Nishihara, Seiichi
Author_Institution
Dept. of Comput. Sci., Tsukuba Univ., Ibaraki, Japan
fYear
2004
fDate
18-20 Nov. 2004
Firstpage
45
Lastpage
52
Abstract
We propose an approach to generating virtual cities that vary dynamically over time, focusing on the layout of artificial elements such as building, roads, and traffic lights. We first define an environment vector as the amount of features reflecting economic and functional activities of city´s residents in each block surrounded by roads. Our method generates virtual cities by deleting and locating buildings from two points of view: building layouts using environment vectors, which can represent features, themselves to generate cityscapes, and time-varying using changes of vectors to vary cityscapes. We introduce three modules of our city model briefly, and describe how our system relocates buildings in each block. In addition, we demonstrate that our method can represent features and generate various cityscapes that vary over time.
Keywords
building; computer animation; town and country planning; virtual reality; Internet; building layout; building relocation; computer animation; time-varying virtual city; virtual reality; Buildings; Cities and towns; Computer science; Environmental economics; Internet; Layout; Motion pictures; Production; Road transportation; Urban planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2004 International Conference on
Print_ISBN
0-7695-2140-1
Type
conf
DOI
10.1109/CW.2004.34
Filename
1366153
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