DocumentCode
2072432
Title
Generic classifiers systems and learning behaviours in virtual worlds
Author
Olivier, Heguy ; Stéphane, Sanchez ; Alain, Berro ; Hervé, Luga
Author_Institution
IRIT, France
fYear
2004
fDate
18-20 Nov. 2004
Firstpage
113
Lastpage
120
Abstract
Animating entities in a virtual world is a complex problem. Many are solved using some scripting engines but programmers must spend a lot of time designing and implementing them. The use of learning engines tends to ease the work of the programmer. Learning classifiers systems (LCS) mix learning and evolution to generate adaptive behaviours. The extension of LCS to a polymorphic structure simplifies the rule coding without sacrificing performances. We present in this paper this generic structure and two applications of virtual reality using those systems to produce individual and group behaviours.
Keywords
computer animation; learning systems; virtual reality; computer animation; generic classifiers system; learning behaviours; learning classifiers systems; learning engines; polymorphic structure; virtual reality; virtual world; Animation; Engines; Programming profession; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2004 International Conference on
Print_ISBN
0-7695-2140-1
Type
conf
DOI
10.1109/CW.2004.35
Filename
1366162
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