DocumentCode :
2072764
Title :
Modeling of bodies and clothes for virtual environments
Author :
Magnenat-Thalmann, Nadia ; Cordier, Frederic ; Seo, Hyewon ; Papagianakis, George
Author_Institution :
MIRA Lab., Geneva Univ., Switzerland
fYear :
2004
fDate :
18-20 Nov. 2004
Firstpage :
201
Lastpage :
208
Abstract :
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requirements for both CG artists and researchers. For example, for a real-time performance it is highly desirable to lighten the geometry and optimize the runtime animation of characters wherever possible. An important need in such systems is to assist the CG artists in seamlessly transforming their modeling work from CG packages to the real-time application, without limiting their expressivity. In this paper we describe techniques by which dressed human characters are modeled, loaded into VR scenes, and simulated in real-time. In doing so, we point out challenging issues and solutions that such tasks imply at each phase of modeling and simulation. In particular, we turn our attention to what we consider as key technical components: body and clothes. Case studies show that our modelers successfully meet the need of real-time requirements over a wide variety of scenarios.
Keywords :
authoring systems; computational geometry; computer animation; real-time systems; solid modelling; virtual reality; cloth; computer graphics; geometry; graphical human modeling; human character; real-time simulation; virtual environment; Animation; Application software; Biological system modeling; Character generation; Computer graphics; Geometry; Humans; Packaging; Runtime; Virtual environment; authoring tool; character modeling; content creation; real-time simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2004 International Conference on
Print_ISBN :
0-7695-2140-1
Type :
conf
DOI :
10.1109/CW.2004.47
Filename :
1366175
Link To Document :
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