• DocumentCode
    2072795
  • Title

    3D character model creation from cel animation

  • Author

    Ono, Yutaka ; Chen, Bing-Yu ; Nishita, Tomoyuki

  • Author_Institution
    Tokyo Univ., Japan
  • fYear
    2004
  • fDate
    18-20 Nov. 2004
  • Firstpage
    210
  • Lastpage
    215
  • Abstract
    When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the keyframes. However, it is a troublesome and time-consuming task to create a 3D model. In this paper, we present an easy-to-use approach for creating a set of consistent 3D character models from the user-specified strokes on a 2D image sequence. The created consistent 3D models can be used in cel animation editing systems for adding shadowing effects, textures, etc. Moreover, since the vertices of the consistent 3D models have one-to-one correspondence among the frames, by using 3D morphing techniques, this approach can also be used to generate intermediate images between the key frames.
  • Keywords
    computer animation; image morphing; image sequences; image texture; solid modelling; 2D image sequence; 3D character model creation; 3D morphing technique; cel animation; image texture; shadowing effect; Animation; Character generation; Computer graphics; Deformable models; Image generation; Image sequences; Layout; Rendering (computer graphics); Shadow mapping; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2004 International Conference on
  • Print_ISBN
    0-7695-2140-1
  • Type

    conf

  • DOI
    10.1109/CW.2004.1
  • Filename
    1366176