DocumentCode
2072795
Title
3D character model creation from cel animation
Author
Ono, Yutaka ; Chen, Bing-Yu ; Nishita, Tomoyuki
Author_Institution
Tokyo Univ., Japan
fYear
2004
fDate
18-20 Nov. 2004
Firstpage
210
Lastpage
215
Abstract
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the keyframes. However, it is a troublesome and time-consuming task to create a 3D model. In this paper, we present an easy-to-use approach for creating a set of consistent 3D character models from the user-specified strokes on a 2D image sequence. The created consistent 3D models can be used in cel animation editing systems for adding shadowing effects, textures, etc. Moreover, since the vertices of the consistent 3D models have one-to-one correspondence among the frames, by using 3D morphing techniques, this approach can also be used to generate intermediate images between the key frames.
Keywords
computer animation; image morphing; image sequences; image texture; solid modelling; 2D image sequence; 3D character model creation; 3D morphing technique; cel animation; image texture; shadowing effect; Animation; Character generation; Computer graphics; Deformable models; Image generation; Image sequences; Layout; Rendering (computer graphics); Shadow mapping; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2004 International Conference on
Print_ISBN
0-7695-2140-1
Type
conf
DOI
10.1109/CW.2004.1
Filename
1366176
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