DocumentCode :
2073091
Title :
Interactive point-based painterly rendering
Author :
Kawata, Hiroaki ; Gouaillard, Alexandre ; Kanai, Takashi
Author_Institution :
SFC, Keio Univ., Kanagawa, Japan
fYear :
2004
fDate :
18-20 Nov. 2004
Firstpage :
293
Lastpage :
299
Abstract :
Nonphoto realistic rendering (NPR) methods have been proposed for more than ten years in the computer graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.
Keywords :
computational geometry; image resolution; image texture; interactive systems; realistic images; rendering (computer graphics); computer graphic; image-based rendering; interactive frame rate; interactive point-based painterly rendering algorithm; nonphoto realistic rendering method; rendering quality; surface geometry; surface rendering; Bioreactors; Computer graphics; Data visualization; Engines; Geometry; Laboratories; Layout; Principal component analysis; Rendering (computer graphics); Reverse engineering; Non-photo realistic rendering; Point-Based Rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2004 International Conference on
Print_ISBN :
0-7695-2140-1
Type :
conf
DOI :
10.1109/CW.2004.42
Filename :
1366188
Link To Document :
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