• DocumentCode
    2073091
  • Title

    Interactive point-based painterly rendering

  • Author

    Kawata, Hiroaki ; Gouaillard, Alexandre ; Kanai, Takashi

  • Author_Institution
    SFC, Keio Univ., Kanagawa, Japan
  • fYear
    2004
  • fDate
    18-20 Nov. 2004
  • Firstpage
    293
  • Lastpage
    299
  • Abstract
    Nonphoto realistic rendering (NPR) methods have been proposed for more than ten years in the computer graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality.
  • Keywords
    computational geometry; image resolution; image texture; interactive systems; realistic images; rendering (computer graphics); computer graphic; image-based rendering; interactive frame rate; interactive point-based painterly rendering algorithm; nonphoto realistic rendering method; rendering quality; surface geometry; surface rendering; Bioreactors; Computer graphics; Data visualization; Engines; Geometry; Laboratories; Layout; Principal component analysis; Rendering (computer graphics); Reverse engineering; Non-photo realistic rendering; Point-Based Rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2004 International Conference on
  • Print_ISBN
    0-7695-2140-1
  • Type

    conf

  • DOI
    10.1109/CW.2004.42
  • Filename
    1366188