• DocumentCode
    2073183
  • Title

    Real-time rendering of bumpmap shadows taking account of surface curvature

  • Author

    Onoue, Koichi ; Max, Nelson ; Nishita, Tomoyuki

  • Author_Institution
    Tokyo Univ., Chiba, Japan
  • fYear
    2004
  • fDate
    18-20 Nov. 2004
  • Firstpage
    312
  • Lastpage
    318
  • Abstract
    The bump-mapping technique is often used to represent bumps on objects such as bark on trees and craters on the moon. In order to render shadows cast by bumps, the horizon map method was proposed. The horizon map is a table which has, for each of a small collection of azimuthal directions, slopes from each viewpoint on the bump map (height field) to the corresponding horizon point, which is the highest viewable point seen from that viewpoint. We propose a more precise method for rendering bumpmap shadows using a both a horizon map and a distance map, to take curvature of surfaces into consideration. The distance map is a table, which has, for each azimuthal direction, horizontal projected distances from each point of the bump map to its corresponding horizon point. The proposed method can render shadows efficiently by using programmable graphics hardware.
  • Keywords
    computer graphic equipment; curve fitting; data visualisation; real-time systems; realistic images; rendering (computer graphics); surface fitting; azimuthal directions; bump-mapping technique; distance map table; horizon map method; programmable graphics hardware; real-time bumpmap shadow rendering; surface curvature; Computer graphics; Costs; Hardware; Light sources; Lighting; Moon; Rendering (computer graphics); bump-mapping; curvature; graphics hardware; horizon map; shadows;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2004 International Conference on
  • Print_ISBN
    0-7695-2140-1
  • Type

    conf

  • DOI
    10.1109/CW.2004.52
  • Filename
    1366191