DocumentCode :
2073528
Title :
Creating cyberworlds: experiences in computer science education
Author :
Gutiérrez, Mario ; Thalmann, Daniel ; Vexo, F.
Author_Institution :
Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
fYear :
2004
fDate :
18-20 Nov. 2004
Firstpage :
401
Lastpage :
408
Abstract :
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineering disciplines. We present the experiences gathered during more than one semester of work with computer science students in the framework of semester projects developed at the virtual reality lab of EPFL. Our objective is to share the lessons learnt by both the students and researchers (project advisors). We describe the projects proposed, the methods applied to help the students reach the objectives, the problems faced during the development work and how we managed to solve them.
Keywords :
computer games; computer science education; engineering education; virtual reality; VR peripheral equipment; computer science education; cyberworld creation; engineering disciplines; interactive virtual environments; video games; virtual reality lab; Computer graphics; Computer science; Computer science education; Educational institutions; Educational technology; Games; Project management; Software engineering; Virtual environment; Virtual reality; Computer Science Education; VR peripheral equipment; Virtual Reality; interactive virtual environments; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2004 International Conference on
Print_ISBN :
0-7695-2140-1
Type :
conf
DOI :
10.1109/CW.2004.28
Filename :
1366204
Link To Document :
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