DocumentCode :
2073547
Title :
Transmedial worlds - rethinking cyberworld design
Author :
Klastrup, Lisbeth ; Tosca, Susana
Author_Institution :
Center for Comput. Games Res., IT Univ. of Copenhagen, Denmark
fYear :
2004
fDate :
18-20 Nov. 2004
Firstpage :
409
Lastpage :
416
Abstract :
In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a world. Through some examples, we argue that applying this concept to the analysis of cyberworlds can reveal interesting results, as well as being a useful tool for designers of cyberworlds to plan their content.
Keywords :
computer games; entertainment; humanities; virtual reality; adaptation theory; computer games; cyberworld design; transmedial worlds; virtual reality; Books; Computer graphics; Earth; Fans; Game theory; Marine animals; Writing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2004 International Conference on
Print_ISBN :
0-7695-2140-1
Type :
conf
DOI :
10.1109/CW.2004.67
Filename :
1366205
Link To Document :
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