Title :
America´s Army game: its (virtual) reality representation and cocaine
Author_Institution :
Bus. Sch., Dublin Univ., Ireland
Abstract :
The game chosen for the present research is developed by the American Army for the purpose of online training of the world wide public and recruitment. The America´s Army game is an online game, a combination between entertainment and defence, being a result of the modelling and simulation ideas used by American Army after the 80´. The game is a model for transforming and turning the PC game into a communication medium, applying virtual environment and video-game technology to training tasks and recruitment and bridging the gap between these technologies and the operational-warfare environment. The present research proves that the America´s Army game environment - by its means of presenting the military information - induces the same brain potential (P3b) as in the case of administration of powerful drug stimulants, as cocaine, methylphenidate.
Keywords :
computer based training; computer games; defence industry; digital simulation; drugs; entertainment; military computing; on-the-job training; recruitment; virtual reality; American Army; P3b; brain potential; cocaine; drug stimulants; methylphenidate; military information; online entertainment game; online training; operational-warfare environment; video-game technology; virtual reality environment representation; Collaboration; Defense industry; Games; Industrial training; Pharmaceutical technology; Power system modeling; Recruitment; TV; Toy industry; US Department of Defense;
Conference_Titel :
Cyberworlds, 2004 International Conference on
Print_ISBN :
0-7695-2140-1