• DocumentCode
    2074706
  • Title

    Exponentially many steps for finding a Nash equilibrium in a bimatrix game

  • Author

    Savani, Rahul ; Von Stengel, Bernhard

  • Author_Institution
    Dept. of Math., London Sch. of Econ., UK
  • fYear
    2004
  • fDate
    17-19 Oct. 2004
  • Firstpage
    258
  • Lastpage
    267
  • Abstract
    The Lemke-Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equilibrium of a bimatrix game. It provides a constructive and elementary proof of existence of an equilibrium, by a typical "directed parity argument", which puts NASH into the complexity class PPAD. This paper presents a class of bimatrix games for which the Lemke-Howson algorithm takes, even in the best case, exponential time in the dimension d of the game, requiring Ω((θ34/)d) many steps, where θ is the golden ratio. The "parity argument" for NASH is thus explicitly shown to be inefficient. The games are constructed using pairs of dual cyclic polytopes with 2d suitably labeled facets in d-space.
  • Keywords
    computational complexity; game theory; matrix algebra; Lemke-Howson algorithm; Nash equilibrium; bimatrix game; complexity class PPAD; directed parity argument; dual cyclic polytopes; exponential time; Algorithm design and analysis; Complexity theory; Computer science; Electronic commerce; Game theory; IP networks; Linear programming; Mathematics; Nash equilibrium; Routing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 2004. Proceedings. 45th Annual IEEE Symposium on
  • ISSN
    0272-5428
  • Print_ISBN
    0-7695-2228-9
  • Type

    conf

  • DOI
    10.1109/FOCS.2004.28
  • Filename
    1366245