DocumentCode
2074706
Title
Exponentially many steps for finding a Nash equilibrium in a bimatrix game
Author
Savani, Rahul ; Von Stengel, Bernhard
Author_Institution
Dept. of Math., London Sch. of Econ., UK
fYear
2004
fDate
17-19 Oct. 2004
Firstpage
258
Lastpage
267
Abstract
The Lemke-Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equilibrium of a bimatrix game. It provides a constructive and elementary proof of existence of an equilibrium, by a typical "directed parity argument", which puts NASH into the complexity class PPAD. This paper presents a class of bimatrix games for which the Lemke-Howson algorithm takes, even in the best case, exponential time in the dimension d of the game, requiring Ω((θ34/)d) many steps, where θ is the golden ratio. The "parity argument" for NASH is thus explicitly shown to be inefficient. The games are constructed using pairs of dual cyclic polytopes with 2d suitably labeled facets in d-space.
Keywords
computational complexity; game theory; matrix algebra; Lemke-Howson algorithm; Nash equilibrium; bimatrix game; complexity class PPAD; directed parity argument; dual cyclic polytopes; exponential time; Algorithm design and analysis; Complexity theory; Computer science; Electronic commerce; Game theory; IP networks; Linear programming; Mathematics; Nash equilibrium; Routing;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 2004. Proceedings. 45th Annual IEEE Symposium on
ISSN
0272-5428
Print_ISBN
0-7695-2228-9
Type
conf
DOI
10.1109/FOCS.2004.28
Filename
1366245
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