Author_Institution :
Samsung Electron. Co., Ltd, Suwon, South Korea
Abstract :
Rapid advancement of semiconductor, personal computing, and mobile communications technology during the last few decades has been transforming lifestyle into "digital lifestyle", in which one can create, share, and enjoy multimedia information in a personalized virtual space in a mobile environment. There are, in general, three key enabling factors to realize the future digital lifestyle: easily accessible multimedia contents for diversified user applications, communication and information infrastructure to support such access from the user, and intelligent user devices to deliver such digital contents in a user friendly manner. In this talk, future prospects of user devices in consumer electronics space and associated technological challenges, especially low power aspects, are discussed. A brief overview of the current status of low power technology employed by many portable devices and wireless data collection systems is followed by the suggestion of future research areas for low power user devices in the areas of portable power sources, components, software architecture, and SOC (system-on-chip) technology. Finally, Samsung\´s R&D strategy in low power technology is discussed.
Keywords :
integrated circuit technology; low-power electronics; multimedia communication; multimedia computing; personal computing; portable computers; system-on-chip; R&D strategy; SOC technology; accessible multimedia contents; communication infrastructure; consumer electronics; digital contents; digital lifestyle; diversified user applications; enabling factors; information infrastructure; intelligent user devices; low power requirements; low power technology; mobile communications technology; mobile environment; multimedia information; personal computing; personalized virtual space; portable devices; portable power sources; semiconductor technology; software architecture; system-on-chip; user access; user friendliness; wireless data collection systems; Communications technology; Consumer electronics; Mobile communication; Mobile computing; Multimedia computing; Power system management; Research and development; Software architecture; Space technology; System-on-a-chip;