DocumentCode :
2076933
Title :
Preloading and precedence lists for smooth playback of 3D character animation on the Internet
Author :
Hash, Martin ; Pickering, Noel ; Tiedy, Daniel ; Farragher, Niels
Author_Institution :
Dept. of Comput. Sci., Hash Inc., ID, USA
fYear :
2004
fDate :
18-20 Oct. 2004
Firstpage :
314
Lastpage :
318
Abstract :
3D character animation, as it applies to telling entertaining stories, requires a large amount data, but the need for the data is temporal, meaning it can be progressively loaded. The Internet transmission bottleneck may cause hesitation and pausing while that data is being transmitted, which lowers the perceived quality and possibly interrupts the story narrative. In this paper, we remove the hesitations by determining a \´\´preload time\´\´ and transmitting the "important" data first heuristically, using "precedence lists".
Keywords :
Internet; computer animation; data structures; 3D character animation smooth playback; Internet; data compression; precedence list; preload time; Animation; Bandwidth; Cameras; Clocks; Computer science; Degradation; Internet; Layout; Quality of service; Wireless networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Quality of Service in Heterogeneous Wired/Wireless Networks, 2004. QSHINE 2004. First International Conference on
Print_ISBN :
0-7695-2233-5
Type :
conf
DOI :
10.1109/QSHINE.2004.40
Filename :
1366334
Link To Document :
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