DocumentCode
2076933
Title
Preloading and precedence lists for smooth playback of 3D character animation on the Internet
Author
Hash, Martin ; Pickering, Noel ; Tiedy, Daniel ; Farragher, Niels
Author_Institution
Dept. of Comput. Sci., Hash Inc., ID, USA
fYear
2004
fDate
18-20 Oct. 2004
Firstpage
314
Lastpage
318
Abstract
3D character animation, as it applies to telling entertaining stories, requires a large amount data, but the need for the data is temporal, meaning it can be progressively loaded. The Internet transmission bottleneck may cause hesitation and pausing while that data is being transmitted, which lowers the perceived quality and possibly interrupts the story narrative. In this paper, we remove the hesitations by determining a \´\´preload time\´\´ and transmitting the "important" data first heuristically, using "precedence lists".
Keywords
Internet; computer animation; data structures; 3D character animation smooth playback; Internet; data compression; precedence list; preload time; Animation; Bandwidth; Cameras; Clocks; Computer science; Degradation; Internet; Layout; Quality of service; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Quality of Service in Heterogeneous Wired/Wireless Networks, 2004. QSHINE 2004. First International Conference on
Print_ISBN
0-7695-2233-5
Type
conf
DOI
10.1109/QSHINE.2004.40
Filename
1366334
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