DocumentCode :
2077239
Title :
Topology-aware clustering to achieve latency comparable to one-frame in multiplayer online games
Author :
Aikawa, Yohei ; Hei, Y. ; Ogishi, Tomohiko ; Niida, Sumaru ; Hasegawa, T.
Author_Institution :
KDDI R&D Labs., Inc., Fujimino, Japan
fYear :
2013
fDate :
9-13 June 2013
Firstpage :
2288
Lastpage :
2292
Abstract :
The market for multiplayer online games is rapidly growing in concert with the growth in broadband Internet connection services. Since such games share a virtual space among many players, it is important to match players to a group so that they share low-latency connections with each other. This is because the latency between them affects the perceived quality of their experience. In this paper, we propose a topology-aware matching algorithm using players´ geographical locations. We focus on synchronous multiplayer games that require a latency comparable to a delay of one frame. This paper describes the algorithm and its evaluation by simulations.
Keywords :
Internet; broadband networks; computer games; human factors; pattern clustering; topology; broadband Internet connection services; low-latency connections; perceived experience quality; player geographical location; synchronous multiplayer online games; topology-aware clustering; topology-aware matching algorithm; virtual space; DSL; Delays; Games; Geology; IP networks; Internet; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications (ICC), 2013 IEEE International Conference on
Conference_Location :
Budapest
ISSN :
1550-3607
Type :
conf
DOI :
10.1109/ICC.2013.6654870
Filename :
6654870
Link To Document :
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