DocumentCode
2077577
Title
The application of real time 3D acoustical imaging
Author
Hansen, Rolf Kahrs ; Andersen, Poul Arndt
Author_Institution
OmniTech AS, Bergen, Norway
Volume
2
fYear
1998
fDate
28 Sep-1 Oct 1998
Firstpage
738
Abstract
The advent of real time 3D acoustical imaging makes entirely new sensing capabilities available to the ocean community. This paper presents the fundamentals of this new technique and explains the differences between this method and conventional type imaging methods like video and sonar. 3D real time acoustical imaging is characterized by a number of important features like the ability to image a moving object, image presentation in a 3D environment, extraction of x,y,z coordinates, the possibility of adding virtual objects to the 3D scene as well as imaging in turbid water with practically zero visibility. 3D real time acoustics generate an “acoustic movie” with an update rate of between 2 and 10 images per second. Hence an object moving in any direction can be shown real time. All acoustic 3D data are known with respect to reflection intensity and x,y and z co-ordinates and can thus be shown in a 3D environment, i.e. the observer can change observation point in the 3D scene in order to acquire the best possible information. Moreover, knowledge of the 3D geometry allows for extraction of x,y,z co-ordinates for any pixel in the 3D image. Size and distance data are thus easy to obtain. The 3D presentation method allows for addition of virtual objects in the scene. The virtual objects can be described in VRML-format. The detection range of acoustical imaging systems extends to at least 100 metres, a range that exceeds the capabilities of any optical system. Also, even in near zero visibility environments, an acoustical system will generate images
Keywords
data visualisation; real-time systems; sonar detection; sonar imaging; VRML-format; acoustic movie; coordinates; detection range; distance; image presentation; moving object; observation point; real time 3D acoustical imaging; reflection intensity; size; turbid water; update rate; virtual objects; Acoustic imaging; Acoustic reflection; Character generation; Data mining; Geometry; Layout; Oceans; Optical imaging; Optical reflection; Sonar;
fLanguage
English
Publisher
ieee
Conference_Titel
OCEANS '98 Conference Proceedings
Conference_Location
Nice
Print_ISBN
0-7803-5045-6
Type
conf
DOI
10.1109/OCEANS.1998.724336
Filename
724336
Link To Document