DocumentCode :
2080666
Title :
Realistic real-time rendering for ocean waves on GPU
Author :
Zhang, Wenhui ; Zhou, Huan ; Tang, Lin ; Zhou, Xiaochuan
Author_Institution :
Sch. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
Volume :
2
fYear :
2010
fDate :
10-12 Dec. 2010
Firstpage :
743
Lastpage :
747
Abstract :
Creating and rendering realistic ocean is one of the most daunting tasks in computer graphics. An efficient algorithm is used to render ocean waves by taking advantage of the parallelism and programmability of GPU and the new characteristics of vertex sampling of Shader Model 3.0. The ocean modeling is optimized by level-of-detail (LOD) technology. The real-time wave simulation is realized by the technology of animated texture associated with time, which storages 250 pictures of the height map of ocean surface and is used to superimpose the grid vertex. The illumination effects of the water, such as the reflection, refraction and Fresnel effects, are rendered. Experimental results are shown very well to meet the photorealism and real-time requirement (>;60fps) and can be applied to generate real-time water in visual reality.
Keywords :
computer animation; computer graphic equipment; coprocessors; geophysics computing; ocean waves; rendering (computer graphics); Fresnel effect; Shader Model 3.0; animated texture technology; graphics processing unit; level-of-detail technology; ocean waves rendering; realtime wave simulation; reflection effect; refraction effect; Rendering (computer graphics); Sea surface; Surface texture; Animated texture; Fresnel effect; real-time rendering; reflection; refraction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Progress in Informatics and Computing (PIC), 2010 IEEE International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-6788-4
Type :
conf
DOI :
10.1109/PIC.2010.5688013
Filename :
5688013
Link To Document :
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