• DocumentCode
    2080666
  • Title

    Realistic real-time rendering for ocean waves on GPU

  • Author

    Zhang, Wenhui ; Zhou, Huan ; Tang, Lin ; Zhou, Xiaochuan

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Guilin Univ. of Electron. Technol., Guilin, China
  • Volume
    2
  • fYear
    2010
  • fDate
    10-12 Dec. 2010
  • Firstpage
    743
  • Lastpage
    747
  • Abstract
    Creating and rendering realistic ocean is one of the most daunting tasks in computer graphics. An efficient algorithm is used to render ocean waves by taking advantage of the parallelism and programmability of GPU and the new characteristics of vertex sampling of Shader Model 3.0. The ocean modeling is optimized by level-of-detail (LOD) technology. The real-time wave simulation is realized by the technology of animated texture associated with time, which storages 250 pictures of the height map of ocean surface and is used to superimpose the grid vertex. The illumination effects of the water, such as the reflection, refraction and Fresnel effects, are rendered. Experimental results are shown very well to meet the photorealism and real-time requirement (>;60fps) and can be applied to generate real-time water in visual reality.
  • Keywords
    computer animation; computer graphic equipment; coprocessors; geophysics computing; ocean waves; rendering (computer graphics); Fresnel effect; Shader Model 3.0; animated texture technology; graphics processing unit; level-of-detail technology; ocean waves rendering; realtime wave simulation; reflection effect; refraction effect; Rendering (computer graphics); Sea surface; Surface texture; Animated texture; Fresnel effect; real-time rendering; reflection; refraction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Progress in Informatics and Computing (PIC), 2010 IEEE International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-6788-4
  • Type

    conf

  • DOI
    10.1109/PIC.2010.5688013
  • Filename
    5688013