DocumentCode :
2081085
Title :
A skeleton-based approach for the design and implementation of distributed virtual environments
Author :
Rabhi, Fethi A. ; Cai, Helen ; Tompsett, Brian C.
Author_Institution :
Sch. of Inf. Syst., New South Wales Univ., Kensington, NSW, Australia
fYear :
2000
fDate :
2000
Firstpage :
13
Lastpage :
20
Abstract :
It has long been argued that developing distributed software is a difficult and error-prone activity. Based on previous work on design patterns and skeletons, this paper proposes a template-based approach for the high-level design and implementation of distributed virtual environments (DVEs). It describes a methodology and its associated tool, which includes a user interface, a performance analyser and an automatic code generation facility. It also discusses some preliminary results on a surgical training system
Keywords :
biomedical education; computer based training; distributed object management; distributed programming; medical computing; object-oriented methods; program compilers; software performance evaluation; surgery; user interfaces; virtual reality; automatic code generation facility; design patterns; distributed software development; distributed virtual environments; high-level design; performance analyser; skeleton-based approach; software design; software implementation; surgical training system; template-based approach; user interface; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering for Parallel and Distributed Systems, 2000. Proceedings. International Symposium on
Conference_Location :
Limerick
Print_ISBN :
0-7695-0634-8
Type :
conf
DOI :
10.1109/PDSE.2000.847846
Filename :
847846
Link To Document :
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