• DocumentCode
    2082393
  • Title

    Terrain reasoning for human locomotion

  • Author

    Reich, Barry D. ; Ko, Hyeongseok ; Becket, Welton ; Badler, Norman I.

  • Author_Institution
    Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
  • fYear
    1994
  • fDate
    25-28 May 1994
  • Firstpage
    76
  • Lastpage
    82
  • Abstract
    We describe a real-time model of terrain traversal by simulated human agents. Agent navigation includes a variety of simulated sensors, terrain reasoning with behavioral constraints, and detailed simulation of a variety of locomotion techniques. The path through the terrain is incrementally computed by a behavioral reasoning system configuring a behavioral feedback network. A number of sensors acquire information on object range, passageways, obstacles, terrain type, exposure to hostile agents, and so on. The behavioral reasoner weighs this information along with collision avoidance, cost, danger minimization, locomotion types, and other behaviors available to the agent and incrementally attempts to reach a goal location. Since the system is reactive, it can respond to moving obstacles, changing terrain, or unexpected events due to hostile agents or the effects of limited perception. A motor-level component provides general locomotion, including curved path walking and running that work in real-time with human figures
  • Keywords
    computational geometry; computer animation; path planning; real-time systems; spatial reasoning; agent navigation; behavioral feedback network; behavioral reasoning system; collision avoidance; curved path walking; danger minimization; hostile agents; human figures; human locomotion; limited perception; locomotion techniques; locomotion types; motor-level component; moving obstacles; real-time model; running; simulated human agents; simulated sensors; terrain traversal; Artificial intelligence; Collision avoidance; Computational modeling; Computer networks; Costs; Feedback; Humans; Navigation; Rain; Sensor phenomena and characterization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '94., Proceedings of
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-6240-9
  • Type

    conf

  • DOI
    10.1109/CA.1994.324004
  • Filename
    324004