DocumentCode
2082393
Title
Terrain reasoning for human locomotion
Author
Reich, Barry D. ; Ko, Hyeongseok ; Becket, Welton ; Badler, Norman I.
Author_Institution
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear
1994
fDate
25-28 May 1994
Firstpage
76
Lastpage
82
Abstract
We describe a real-time model of terrain traversal by simulated human agents. Agent navigation includes a variety of simulated sensors, terrain reasoning with behavioral constraints, and detailed simulation of a variety of locomotion techniques. The path through the terrain is incrementally computed by a behavioral reasoning system configuring a behavioral feedback network. A number of sensors acquire information on object range, passageways, obstacles, terrain type, exposure to hostile agents, and so on. The behavioral reasoner weighs this information along with collision avoidance, cost, danger minimization, locomotion types, and other behaviors available to the agent and incrementally attempts to reach a goal location. Since the system is reactive, it can respond to moving obstacles, changing terrain, or unexpected events due to hostile agents or the effects of limited perception. A motor-level component provides general locomotion, including curved path walking and running that work in real-time with human figures
Keywords
computational geometry; computer animation; path planning; real-time systems; spatial reasoning; agent navigation; behavioral feedback network; behavioral reasoning system; collision avoidance; curved path walking; danger minimization; hostile agents; human figures; human locomotion; limited perception; locomotion techniques; locomotion types; motor-level component; moving obstacles; real-time model; running; simulated human agents; simulated sensors; terrain traversal; Artificial intelligence; Collision avoidance; Computational modeling; Computer networks; Costs; Feedback; Humans; Navigation; Rain; Sensor phenomena and characterization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '94., Proceedings of
Conference_Location
Geneva
Print_ISBN
0-8186-6240-9
Type
conf
DOI
10.1109/CA.1994.324004
Filename
324004
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