DocumentCode :
2082544
Title :
Using Game Quests to Incorporate Learning Tasks within a Virtual World
Author :
Chen, Zhi-Hong ; Chan, Tak-Wai
Author_Institution :
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhungli, Taiwan
fYear :
2010
fDate :
5-7 July 2010
Firstpage :
750
Lastpage :
751
Abstract :
Although game-based learning recently draws an increasing number of researchers´ attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt to address the two issues. We hope our design experience and some lessons learned could be helpful to tackle the issues.
Keywords :
computer aided instruction; computer games; virtual reality; Quest Island; digital games; educational purpose; game based learning; game quests; learning tasks; school curriculum; virtual world; Animals; Educational institutions; Games; Mathematics; Positron emission tomography; Problem-solving; Game-based learning; learning tasks; quests;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2010 IEEE 10th International Conference on
Conference_Location :
Sousse
Print_ISBN :
978-1-4244-7144-7
Type :
conf
DOI :
10.1109/ICALT.2010.221
Filename :
5572474
Link To Document :
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