• DocumentCode
    2082545
  • Title

    Posture interpolation with collision avoidance

  • Author

    Badler, Norman I. ; Bindiganavale, Raiiiamani ; Granieri, John P. ; Wei, Susanna ; Zhao, Xinmin

  • Author_Institution
    Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
  • fYear
    1994
  • fDate
    25-28 May 1994
  • Firstpage
    13
  • Lastpage
    20
  • Abstract
    While interpolating between successive postures of an articulated figure is not mathematically difficult, it is much more useful to provide postural transitions that are behaviorally reasonable and that avoid collisions with nearby objects. We describe such a posture interpolator which begins with a number of pre-defined static postures. A finite state machine controls the transitions from any posture to a goal posture by finding the shortest path of required motion sequences between the two. If the motion between any two postures is not collision free, a collision avoidance strategy is invoked and the posture is changed to one that satisfies the required goal while respecting object and agent integrity
  • Keywords
    computational geometry; computer animation; finite state machines; interpolation; path planning; articulated figure; collision avoidance; computer animation; finite state machine; goal-directed behaviour; human figure animation; motion control; motion sequences; posture interpolation; potential fields; Animation; Biological system modeling; Collision avoidance; Computational modeling; Humans; Interpolation; Mathematics; Motion control; Physics; Whales;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '94., Proceedings of
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-6240-9
  • Type

    conf

  • DOI
    10.1109/CA.1994.324011
  • Filename
    324011