DocumentCode
2082545
Title
Posture interpolation with collision avoidance
Author
Badler, Norman I. ; Bindiganavale, Raiiiamani ; Granieri, John P. ; Wei, Susanna ; Zhao, Xinmin
Author_Institution
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear
1994
fDate
25-28 May 1994
Firstpage
13
Lastpage
20
Abstract
While interpolating between successive postures of an articulated figure is not mathematically difficult, it is much more useful to provide postural transitions that are behaviorally reasonable and that avoid collisions with nearby objects. We describe such a posture interpolator which begins with a number of pre-defined static postures. A finite state machine controls the transitions from any posture to a goal posture by finding the shortest path of required motion sequences between the two. If the motion between any two postures is not collision free, a collision avoidance strategy is invoked and the posture is changed to one that satisfies the required goal while respecting object and agent integrity
Keywords
computational geometry; computer animation; finite state machines; interpolation; path planning; articulated figure; collision avoidance; computer animation; finite state machine; goal-directed behaviour; human figure animation; motion control; motion sequences; posture interpolation; potential fields; Animation; Biological system modeling; Collision avoidance; Computational modeling; Humans; Interpolation; Mathematics; Motion control; Physics; Whales;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '94., Proceedings of
Conference_Location
Geneva
Print_ISBN
0-8186-6240-9
Type
conf
DOI
10.1109/CA.1994.324011
Filename
324011
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