• DocumentCode
    2082865
  • Title

    Ubiquitous negotiation games: a case study

  • Author

    Brandl, Reinhard ; Andreoli, Jean-Marc ; Castelani, S.

  • Author_Institution
    Xerox Res. Center Eur., Meylan, France
  • fYear
    2003
  • fDate
    1-5 Sept. 2003
  • Firstpage
    834
  • Lastpage
    838
  • Abstract
    We claim that negotiation is a powerful abstract notion for the coordination of generic services available from distributed components. This is the main motivation underlying the development of XPLORE, a middleware infrastructure for component service negotiation. We illustrate it here by breaking down an existing e-negotiation application into a set of autonomous components coordinated through XPLORE. We chose NegotiAuction as our case-study, because it combines various elements from negotiation and auction protocols, which demand for a diversified representation in XPLORE.
  • Keywords
    business communication; business data processing; negotiation support systems; ubiquitous computing; NegotiAuction; XPLORE; auction protocol; component service negotiation; distributed components; e-negotiation; generic services; middleware; negotiation protocol; ubiquitous negotiation games; Business communication; Communication standards; Computer aided software engineering; Consumer electronics; Game theory; Middleware; Protocols; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Database and Expert Systems Applications, 2003. Proceedings. 14th International Workshop on
  • Conference_Location
    Prague, Czech Republic
  • ISSN
    1529-4188
  • Print_ISBN
    0-7695-1993-8
  • Type

    conf

  • DOI
    10.1109/DEXA.2003.1232125
  • Filename
    1232125