DocumentCode
2082865
Title
Ubiquitous negotiation games: a case study
Author
Brandl, Reinhard ; Andreoli, Jean-Marc ; Castelani, S.
Author_Institution
Xerox Res. Center Eur., Meylan, France
fYear
2003
fDate
1-5 Sept. 2003
Firstpage
834
Lastpage
838
Abstract
We claim that negotiation is a powerful abstract notion for the coordination of generic services available from distributed components. This is the main motivation underlying the development of XPLORE, a middleware infrastructure for component service negotiation. We illustrate it here by breaking down an existing e-negotiation application into a set of autonomous components coordinated through XPLORE. We chose NegotiAuction as our case-study, because it combines various elements from negotiation and auction protocols, which demand for a diversified representation in XPLORE.
Keywords
business communication; business data processing; negotiation support systems; ubiquitous computing; NegotiAuction; XPLORE; auction protocol; component service negotiation; distributed components; e-negotiation; generic services; middleware; negotiation protocol; ubiquitous negotiation games; Business communication; Communication standards; Computer aided software engineering; Consumer electronics; Game theory; Middleware; Protocols; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Database and Expert Systems Applications, 2003. Proceedings. 14th International Workshop on
Conference_Location
Prague, Czech Republic
ISSN
1529-4188
Print_ISBN
0-7695-1993-8
Type
conf
DOI
10.1109/DEXA.2003.1232125
Filename
1232125
Link To Document