DocumentCode
2083375
Title
Spatializing Social Practices in Mobile Game-Based Learning
Author
Gwee, Susan ; Chee, Yam-San ; Tan, Ek-Ming
Author_Institution
Nanyang Technol. Univ., Singapore, Singapore
fYear
2010
fDate
5-7 July 2010
Firstpage
555
Lastpage
557
Abstract
The objectives of this paper are to explore the characteristics of patterns of participation in social and game-play spaces outside the classroom of 10 fifteen-year-olds engaging in mobile game-based learning, and to determine whether there are gender differences in their use of social and game-play spaces. The data indicate some evidence of gender differences in their use. The boys in the study tended to engage in mobile game-based learning more than girls in game-play spaces. The girls tended to use the social space more than the boys and were especially more active in their use of the in-game chat system.
Keywords
behavioural sciences computing; computer aided instruction; computer games; gender issues; social sciences computing; gender differences; in-game chat system; mobile game-based learning; participation patterns; social practices; social spaces; Cities and towns; Educational institutions; Games; Information services; Internet; Mobile communication; Space exploration; game-based learning; mobile learning; social; space;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2010 IEEE 10th International Conference on
Conference_Location
Sousse
Print_ISBN
978-1-4244-7144-7
Type
conf
DOI
10.1109/ICALT.2010.158
Filename
5572504
Link To Document