DocumentCode :
2084683
Title :
Realistic Learning Activity is Not Enough
Author :
Carroll, John M. ; Borge, Marcela ; Xiao, Lu ; Ganoe, Craig H.
Author_Institution :
Center for Human-Comput. Interaction, Pennsylvania State Univ., University Park, PA
fYear :
2008
fDate :
1-5 July 2008
Firstpage :
3
Lastpage :
7
Abstract :
Through the past two decades, education in computer and information science and technology (CISE) has moved toward a model that pervasively incorporates programming projects and other engaging student activity. Realistic activities and materials are intrinsically motivating because they vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. A realistic activity, however, does not ipso facto reveal its own rationales, deeper lessons, cultural meanings and origins, or its roles in a coherent professional practice. In order for realistic activities to serve as effective learning opportunities, underlying rationale and expert thinking behind problem solving, core concepts and techniques must be made available to students (Collins, 1991; Brown & Collins, 1989).
Keywords :
computer aided instruction; coherent professional practice; computer and information science and technology; realistic learning activity; Computer science education; Cultural differences; Educational programs; Educational technology; Information science; Materials science and technology; Pervasive computing; Problem-solving; Programming profession; Student activities; case studies; collaboration; rationale; realistic learning; roles; usability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2008. ICALT '08. Eighth IEEE International Conference on
Conference_Location :
Santander, Cantabria
Print_ISBN :
978-0-7695-3167-0
Type :
conf
DOI :
10.1109/ICALT.2008.310
Filename :
4561613
Link To Document :
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