DocumentCode
2085832
Title
The digital playing desk: a case study for augmented reality
Author
Rauterberg, M. ; Mauch, T. ; Stebler, R.
Author_Institution
Swiss Federal Inst. of Technol., Zurich, Switzerland
fYear
1996
fDate
11-14 Nov 1996
Firstpage
410
Lastpage
415
Abstract
To compare the advantages and disadvantages of a “natural user interface” a field study was carried out at the largest computer fair in Switzerland. Four different computer stations were presented to the public: 1) with a command language; 2) with a mouse; 3) with a touch screen; and 4) a digital playing desk (DPD) interface. With the DPD the user has to play a board game by moving a real chip an a virtual playing field against a virtual player. The task was to win the computer game. The reactions of the virtual player were simulated by “emoticons” as colored comic strip pictures with a corresponding sound pattern. We investigated the effects of these four different interaction techniques. Results of the inquiry show that the touch screen station was rated as the easiest to use interaction technique, followed by the mouse, DPD interface and the command language interface. From the results of the field test we conclude that the DPD as a graspable user interface with emotional, non-verbal feedback is a promising candidate for the next generation of dialog techniques
Keywords
human factors; interactive systems; user interfaces; virtual reality; augmented reality; digital playing desk; emotional feedback; natural user interface; virtual reality; Augmented reality; Cognitive robotics; Computer aided software engineering; Conferences; Facial animation; Feedback; Laboratories; Mice; Process planning; Robustness;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Communication, 1996., 5th IEEE International Workshop on
Conference_Location
Tsukuba
Print_ISBN
0-7803-3253-9
Type
conf
DOI
10.1109/ROMAN.1996.568871
Filename
568871
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