DocumentCode :
2086028
Title :
Real-Time Volume Caustics with Image-Based Photon Tracing
Author :
Wang, Yuxiang ; Wang, Bin ; Chen, Li
fYear :
2011
fDate :
15-17 Sept. 2011
Firstpage :
71
Lastpage :
78
Abstract :
Rendering of volume caustics in participating media is often expensive, even with different acceleration approaches. Basic volume photon tracing is used to render such effects, but rather slow due to its massive quantity of photons to be traced. In this paper we present an image-based volume photon tracing method for rendering volume caustics at real-time frame rates. Motivated by multi-image based photon tracing, our technique uses multiple depth maps to accelerate the intersection test procedure, achieving a plausible and fast rendering of volume caustics. Each photon dynamically selects the depth map layer for intersection test, and the test converges to an approximate solution using image space methods in a few recursions. This allows us to compute photon distribution in participating media while avoiding massive computation on accurate intersection tests with scene geometry. We demonstrate that our technique, combined with photon splatting techniques, is able to render volume caustics caused by multiple refractions.
Keywords :
image processing; real-time systems; rendering (computer graphics); Image based photon tracing; Real-time volume caustics; image space methods; photon splatting techniques; real-time frame rates; volume caustics rendering; Equations; Estimation; Geometry; Graphics processing unit; Media; Photonics; Rendering (computer graphics); Real-time rendering; image space; volume caustics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on
Conference_Location :
Jinan
Print_ISBN :
978-1-4577-1079-7
Type :
conf
DOI :
10.1109/CAD/Graphics.2011.24
Filename :
6062768
Link To Document :
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