DocumentCode
2086957
Title
Combining Cues: Shape from Shading and Texture
Author
White, Ryan ; Forsyth, David A.
Author_Institution
University of California, Berkeley
Volume
2
fYear
2006
fDate
2006
Firstpage
1809
Lastpage
1816
Abstract
We demonstrate a method for reconstructing the shape of a deformed surface from a single view. After decomposing an image into irradiance and albedo components, we combine normal cues from shading and texture to produce a field of unambiguous normals. Using these normals, we reconstruct the 3D geometry. Our method works in two regimes: either requiring the frontal appearance of the texture or building it automatically from a series of images of the deforming texture. We can recover geometry with errors below four percent of object size on arbitrary textures, and estimate specific geometric parameters using a custom texture even more accurately.
Keywords
3D; Shape-from-texture; deformable models; reconstruction; shape-from-shading; surface tracking; Deformable models; Geometry; Image reconstruction; Layout; Light sources; Mirrors; Parameter estimation; Shape; Surface reconstruction; Surface texture; 3D; Shape-from-texture; deformable models; reconstruction; shape-from-shading; surface tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2006 IEEE Computer Society Conference on
ISSN
1063-6919
Print_ISBN
0-7695-2597-0
Type
conf
DOI
10.1109/CVPR.2006.79
Filename
1640973
Link To Document