DocumentCode :
2087750
Title :
An Analysis of Students´ Intention to Use Ubiquitous Video Game-Based Learning System
Author :
Shen, Chun-Yi ; Chang, Han-Bin ; Chang, Wen-Chih ; Wang, Te-Hua
Author_Institution :
Dept. of Educ. Technol., Tamkang Univ., Tamsui, Taiwan
fYear :
2010
fDate :
5-7 July 2010
Firstpage :
744
Lastpage :
745
Abstract :
This study analyzed students´ self-report on their intention to use an ubiquitous video game-based learning system. Participants were 30 college students in Taiwan. They completed a questionnaire measuring their responses to six constructs which formed a research model based on Technology Acceptance Model. Structural Equation Modeling was used as the technique for data analysis. Results showed that attitude and intention were significantly explained by perceived playfulness. Additionally, perceived usefulness was significantly explained by perceived ease of use. Limitation and future research directions are also discussed.
Keywords :
computer aided instruction; educational aids; ubiquitous computing; data analysis; structural equation modeling; student intention; technology acceptance model; ubiquitous video game-based learning system; Computational modeling; Electronic learning; Games; Learning systems; Mathematical model; Servers; Streaming media; game-based learning; technology acceptance model; ubiquitous learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2010 IEEE 10th International Conference on
Conference_Location :
Sousse
Print_ISBN :
978-1-4244-7144-7
Type :
conf
DOI :
10.1109/ICALT.2010.218
Filename :
5572680
Link To Document :
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